Nvidia GeForce 9800 GTX 512MB

Written by Tim Smalley

April 1, 2008 | 18:10

Tags: #512mb #8800 #9800 #bfg #evaluation #g80 #g92 #geforce #gts #gtx #lab #of #overclocking #performance #point #result #review #view

Companies: #leadtek #nvidia #test #zotac

Supreme Commander

Publisher: THQ

We used the full retail version of Supreme Commander with the version 3280 patch applied. Supreme Commander is developed by Chris Taylor, the creator of the Total Annihilation series, and his development team, Gas Powered Games. Together, Taylor and his team have created what is widely regarded as the spiritual successor to one of the greatest RTS games of all time.

SupCom is a hugely tactical and strategic monster on a massive scale -- hundreds of units can appear on screen at once. It's a massive departure from anything else we've recently seen in the genre. It's one of (if not) the first RTS to allow the player to scroll out to view the scale of battle in its entirety.

We used the game's in-built performance test during our testing, as this provides over seven minutes of variable gameplay -- both zoomed in and out -- that should represent typical scenarios that a user is likely to encounter whilst playing the game. Due to the massive scale of the game, it's incredibly hard to accurately quantify performance in any other way. All in-game settings were set to their maximum values.

Nvidia GeForce 9800 GTX 512MB Supreme Commander

Supreme Commander

1680x1050 4xAA 16xAF, DX9, Maximum Detail

  • Nvidia GeForce 9800 GX2 1GB
  • AMD ATI Radeon HD 3870 X2 1GB
  • Nvidia GeForce 9800 GTX 512MB
  • Nvidia GeForce 8800 GTX 768MB
  • Nvidia GeForce 8800 GTS 512MB
    • 72.2
    • 16.0
    • 65.2
    • 17.0
    • 49.8
    • 15.0
    • 46.5
    • 13.0
    • 44.8
    • 12.0
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Average
  • Minimum

Supreme Commander

1920x1200 4xAA 16xAF, DX9, Maximum Detail

  • Nvidia GeForce 9800 GX2 1GB
  • AMD ATI Radeon HD 3870 X2 1GB
  • Nvidia GeForce 9800 GTX 512MB
  • Nvidia GeForce 8800 GTX 768MB
  • Nvidia GeForce 8800 GTS 512MB
    • 69.1
    • 16.0
    • 58.5
    • 16.0
    • 43.4
    • 15.0
    • 40.2
    • 11.0
    • 38.0
    • 12.0
0
10
20
30
40
50
60
70
Frames Per Second
  • Average
  • Minimum

Supreme Commander

2560x1600 0xAA 16xAF, DX9, Maximum Detail

  • Nvidia GeForce 9800 GX2 1GB
  • AMD ATI Radeon HD 3870 X2 1GB
  • Nvidia GeForce 9800 GTX 512MB
  • Nvidia GeForce 8800 GTX 768MB
  • Nvidia GeForce 8800 GTS 512MB
    • 60.9
    • 15.0
    • 50.9
    • 15.0
    • 30.9
    • 13.0
    • 30.5
    • 11.0
    • 29.4
    • 10.0
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

Supreme Commander

2560x1600 4xAA 16xAF, DX9, Maximum Detail

  • Nvidia GeForce 9800 GX2 1GB
  • AMD ATI Radeon HD 3870 X2 1GB
  • Nvidia GeForce 8800 GTX 768MB
  • Nvidia GeForce 9800 GTX 512MB
  • Nvidia GeForce 8800 GTS 512MB
    • 55.3
    • 15.0
    • 40.0
    • 11.0
    • 27.9
    • 11.0
    • 27.6
    • 10.0
    • 25.9
    • 10.0
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

The GeForce 9800 GTX is again the fastest in its class here, but the problem the card has is that the performance advantage it delivers over the other cards isn't significant enough to warrant an upgrade. Many of us that bought GeForce 8800 GTX cards following its November 2006 launch had been hoping that it'd be sorely beaten by the 9-series cards, but the old dog still has some life in it yet.
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